Kanban Driver's Edition Review

"Kanban" — or 看板, the Japanese word for billboard — is a term for the visual cues that might be used in a lean, efficient assembly line in order to expedite and smooth workflow. These signals get the workers what they need, where they need it, when they need it to create a just-in-time (JIT) production system. If you want a seat on the board someday, you need to show that you can keep a complex machine running smoothly, efficiently, with everything happening just at the right time. Kanban: Automotive Revolution is a pure Eurogame focused on economics and resource management that puts you in the driver's seat of an entire production facility, racing for the highest level of promotion. With the new Eagle Gryphon version on the way - is this one still worth considering if you want a cheaper alternative? Will you enjoy the mechanics enough to warrant considering either? By community request, this is my review of Kanban from Vital Lacerda. 05:30 - Duration 07:22 - Ease of Play 11:22 - Tactics & Strategy 15:28 - Aesthetics 18:05 - Immersion 22:05 - Longevity 24:50 - My Final Word #kanban #brokenmeeple #stronghold #lukehector #dicetower



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Dale of Merchants Review

As voted by the community, the first of two reviews of alternative games in my collection. Is Dale of Merchants a deck builder that needs more attention and love? Spoiler alert: yes, it's in my collection, but why? Find out more here!


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Podcast - Season 4 Episode 4 - Swiss Army Cards


We got some new segments debuting on today's show!
Firstly a summary of how life is progressing under the Coronavirus restrictions for someone who doesn't like being stuck at home. . .
Then my first impressions of Rune Stones and Silver & Gold.
Followed by the first new segment "Movers & Shakers" where I talk about games that have risen or fallen in their ratings and explain why.
Finally the second new segment "Mechanics" where I talk about my favourite game mechanics, explaining why I love them so much and give examples of games where they feature prominently in my collection.
If you like what you hear, please subscribe to the podcast RSS feed and consider supporting The Broken Meeple on Patreon to keep the show running.



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Top 10 Middleweight Games

Many talk about light games or heavy games. Why not in the middle? One reason is because it's very hard to define what is a middleweight game. Well I'm going to do my best here and talk about my favourite 10 games which I consider to be "medium weight" - and I like to think my split of light, medium and heavy is less insanely skewed then many other gamers! 05:08 - #10 06:54 - #9 10:02 - #8 12:49 - #7 15:36 - #6 19:16 - #5 22:24 - #4 26:18 - #3 29:54 - #2 33:29 - #1 38:40 - #PC #topten #brokenmeeple #middleweight #lukehector #dicetower



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Oriflamme Review

In Oriflamme, the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families, the players strive to come to power with cunning and malice, power and strength, virtue and infamy. Their goal: the king's throne! In the tactical card game, hidden cards are played in turn. By tactically uncovering and activating their effects, players can outdo or get them out of the way, because all players have the same goal in mind — to collect the most influence points for their family and thus win the game. Never heard of it, wouldn't look at the cover twice, but it was recommended to me by a contact at Asmodee. It's 20-30 minutes and you know what, I'm up to here with everyone talking about giant 3-4 hour Euro monsters and nothing else - so let's have a good look at this little filler. 05:25 - DURATION 06:35 - EASE OF PLAY 07:44 - TACTICS & STRATEGY 10:54 - AESTHETICS 14:38 - IMMERSION 16:08 - LONGEVITY 18:32 - MY FINAL WORD #studioH #brokenmeeple #oriflamme #lukehector #dicetower


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Ishtar Review

From the award-winning designer Bruno Cathala, Ishtar is a game in which you play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon. To accomplish your mission, you will have to plant flowers, which, if you place them well, can help you gather precious gems and activate actions. Whether to buy Trees (which will block the link between two Flower spots, as well as earning you points) or to purchase upgrades (such as getting two more points per Tree card at the end of the game), collecting gems will be a crucial part of the game. Get them before your opponents, recruit apprentices, send them to earn points in the copses of flowers you have created, block others and think carefully of the upgrades to purchase if you want to become the best gardener at the end of the game! Why isn't this getting any buzz? Is it criminally underrated or is the lack of any buzz justified? Let's go into detail and find out in the new review, requested by popular demand from the community! #iello #brokenmeeple #ishtar #lukehector #dicetower




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VLOG - Coronavirus Update

Given what's happening in the world right now and especially within the UK with the Coronavirus, I felt I needed to give you guys an update on how things are going for me as well as what will happen with the channel in the next few months. #vlog #brokenmeeple #coronavirus #lukehector #dicetower



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On Mars Review

This is a long one guys! I wanted to keep it short like other reviews, but it's just not possible for these heavy Euro games, there's too much to talk about! I did a quick vote on Twitter and the people opted unanimously to release it as a full video and not split it. So that's what you get, a bumper edition of a review for Vital Lacerda's On Mars! But of course, if you want to navigate it, check out the timestamps below - I hear that they help! :P In the beginning, you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time, you will shift your activities to construct mines, power generators, water extractors, greenhouses, oxygen factories, and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water, air, power, and food — the necessities for survival. Do you dare take part in humankind’s biggest challenge? 03:20 - DURATION 05:10 - EASE OF PLAY 11:38 - TACTICS AND STRATEGY 17:38 - AESTHETICS 20.55 - IMMERSION 23.25 - LONGEVITY 26:52 - MY FINAL WORD & RANKINGS OF LACERDA GAMES #OnMars #eaglegryphon #vitallacerda #boardgames #brokenmeeple #lukehector #dicetower





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The Crew Review

In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What about the rumors about the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges, communication is essential in the team. But this is more difficult than expected in space. Taking inspiration from one of my most hated games of all time, is this going to end in tears and rage for me or does the Crew offer enough differences to elevate it to a decent little filler? #thecrew #kosmos #boardgames #brokenmeeple #lukehector #dicetower



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Coloma Review

In the game of Coloma, you are a pioneer who has recently traveled out West to strike it rich and make a name for yourself. You will prospect for gold and use your windfalls to recruit workers, rustle up horses, and establish businesses. You will also get opportunities to explore the surrounding riverways and frontier lands. But alas! You are not alone—every other pioneer seems to have gotten the same idea! Therefore, it will take extra cunning tactics on your part to not go Bust with the rest of them… It certainly looks the part, but does it have the substance to go with it? Does it have any player count where it works in perfect harmony? Check out the review on Coloma from Jonny Pac! #Coloma #finalfrontiergames #boardgames #brokenmeeple #lukehector #dicetower





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Podcast - Season 4 Episode 3 - Maintaining Integrity

Mainly just want to have a chat guys, talk about some games played and answer a few questions from the mailbag. However two of the questions have a strong link to "Integrity" when conducting reviews and I certainly do talk a lot about that. So it makes for a good title for the podcast!

Hear my thoughts on the Wingspan expansion, Ishtar and Tokyo Metro! And then 4 very interesting questions from the community mailbag!



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Top 10 Multiplayer Games That Are Best With 2

There's an editing gaff at 06.55 where I had a duplicate copy of a game box cover appear when it shouldn't have. Apologies but not a lot I can do about it now!! 😄 It's really common that a ton of games good at two players aren't particularly good at multiplayer. Whether due to imbalance or time length or too much chaos. But people also believe that a lot of excellent multiplayer games suck at two players. . . . . yes and no. I feel there's quite a lot of games that play really well or probably best at two players despite being good at multiplayer. So here are my ten picks for games where despite catering to multiple player counts, actually play best when it's just two of you. Do you agree with the list? What are your choices? Spread the word, spread the video and let us know your thoughts in the comments. #topten #multiplayer #boardgames #brokenmeeple #lukehector #dicetower



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Top 10 Games With High Replay Value

When you purchase a game, you want to get the most out of it. So it needs to be still fun and give you something new on repeated plays. Now when you spend a fortune, you kind of expect that, but still some games don't deliver. So here are ten games where I believe for the money you spend, you're getting a decent amount of replay value out of the base box alone. No CCG's, no LCG's, no expansions allowed. Price point will vary on the games depending on just how replayable they are. #topten #replay #brokenmeeple #lukehector #dicetower



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Wavelength Review

Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries. For example, if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps "salad"? After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score! OK so I don't go mad for Wolf's games and the last big game he did I ......... kind of ...........still need anger management for it. But maybe Wavelength is the turning point? Will this be the current party game to talk about? #wavelength #wolfgang #brokenmeeple #lukehector #dicetower



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Awkward Guests Review

Awkward Guests is a one of a kind deduction game with infinite re-playability. Based on the innovative Brilliant Deck System! It can recreate Mr. Walton’s murder in so many different ways that you won’t ever play two similar games! Its engaging Brilliant Deck System will actively involve you in the investigations, allowing you to use genuine detective abilities to solve each case. To solve a mystery, you will have to interrogate the suspects, question the household staff, examine the crime scene, search for clues around the Walton Mansion, consult the police reports… You will do all of this while exchanging information with your opponents or hiding it from them. Get ready to use all your gumshoe skills! WHO killed Mr. Walton? HOW did the murderer end his life? WHY did the murderer killed him? Was there an ACCOMPLICE? Will you be the first to solve the mystery? Is this truly CLUEDO done right?? #awkwardguests #megacorpin #brokenmeeple #lukehector #dicetower





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VLOG - Recovery & Airecon

Now back in the saddle after a week of illness, not 100% recovered but enough to at least speak and record a video! Thanks to those who wished me well, t'was appreciated. Just to give you a quick update on proceedings and talk about my upcoming visit to Airecon 2020! #vlog #brokenmeeple #airecon #convention #dicetower



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The Hadal Project Review

Got at least one done before I caught Tonsillitus! The original Time Stories ended on a bit of a low note after a downhill spiral...........can The Hadal Project rejuvenate the franchise or will this be like a Disney live remake? For the Time Stories veterans - did you enjoy the entire series or was there a point where the magic died? Your favourite scenario? (Mine's Arkham)



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Podcast - Season 4 Episode 2 - Consistency Is Key

Bumper episode tonight! A quick first impression of Awkward Guests in advance of an upcoming review in the future. My thoughts on a Twitter discussion where gamers were asked which publishers have the best consistency in making good games? Some more Q & A from the Patreon mailbag!




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Crystal Palace Review

In Crystal Palace, players take on the role of a nation at the time of the first World Fair in London (1851), trying to create a buzz with spectacular inventions and the support of famous and powerful people.

Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number, the better — but it comes at a price. In the course of the game, dice are placed on eight action locations (Patent Office, Reform Club, London Times, Port of London, Waterloo Station, British Museum, Bank of England, Westminster) in a competition for the best resources, patents, and brains.

In a world of slightly weird inventions, you will meet people like Phileas Fogg, Levi Strauss and Amelia Edwards, and invent gadgets such as the Thinking machine, the Beer glass counter or the Climate changer.

—description from the publisher

I had never even heard of this game before I was told about it. Didn't know it was on the horizon, who was making it and had you not shown me the cover or the publisher blurb, I would have imagined this was a football manager game. And even if you showed me those, I'd have likely passed it by.

But a fellow mate on the UK Facebook groups recommended this game to me and said I had to grab it when I visited Essen. Not sure why I caved in to that alone especially with the stiff competition for other heavy Euro's that year, but I was at Essen, I had spare Euros and figured, what the hell, let's see if I can find a hidden gem in this heavy Euro....

....were mistakes made?

Let's go into more detail........



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Chocolate Factory Review

Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates, YOU are assigned the task of chief chocolate maker! Chocolate Factory is a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the largest number of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience. Who doesn't like chocolate right? There's a lot of promise in this to be good and it's getting the buzz. So why don't I see it being played more? Let's see if I will partake in a chocolate finger or prefer to stick to my diet? #chocolatefactory #alleycatgames #brokenmeeple #lukehector #dicetower



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Top 10 Game Reprints

Sometimes a game goes out of print and it's lost to time. People remember the game but others can only hear about it and never get to play it. And it's always sad...............but then a reprint gets announced and suddenly everyone loses their mind in excitement. I personally love a good reprint if the game justifies it. So here are 10 reprints/editions ranked not just by which ones I enjoy the most, but also taking into account how eventful the reprint was - did it really change the old game for the better, did it improve the rules ten fold, did it add tech to the mix etc. Note, it can't be simply a cosmetic upgrade and nothing else. Not every game on this list is one that I enjoy. . . . What game got you most excited for a reprint?





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VLOG - Portalcon

Fresh back from a weekend in Poland to visit Portalcon by invite of Ignacy, Merry and the gang, I give my spiel on what the con is all about, how my second visit to Poland was, some first impressions and most of all, my thoughts on what I'm excited for from Ignacy's Keynote seminar. #vlog #brokenmeeple #portal #portalcon #dicetower




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Sierra West Review

In the late 1840s, thousands of pioneers headed out West to seek wealth and opportunity. Many of these brave souls traveled by wagon over the Sierra Nevada mountain range, into what would soon become the Golden State of California. In the game Sierra West, you are an expedition leader who must guide a party of rough-and-ready pioneers—employing a clever mix of strategy and tactics with each step. Sierra West comes with four sets of special cards and parts, each of which can be combined with the game's basic components to create a unique mode of play. During setup, the players choose a mode, then build a mountain of overlapping cards with the corresponding deck. Each mode adds new thematic content, alternate paths to victory, and interesting twists on the core mechanics. Replayability and puzzle solving as well as a cover you just want to lick? It all sounds amazing so far. Hold up, is it my turn yet? #sierrawest #boardanddice #brokenmeeple #lukehector #dicetower




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Warpgate Review

Warpgate is a fast-paced game of hand management and area control. As a leader of a unique race of aliens, lead them towards triumph. Move your fleets of star-ships on a hex-based modular game board, establish colonies and outposts and engage your enemies in battles for the control of prized commodities. Research new technologies and grow your galactic empire. 20 minutes per player? Easy to learn? Tactical and strategic gameplay as well as thematic integration? . . . . . . 20 minutes per player??..........these are some bold claims. What better person to tackle them head on? Can Warpgate provide the 3X formula in a fraction of the time of other behemoth space games? #warpgate #wolffdesigna #brokenmeeple #lukehector #dicetower




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Mississippi Queen Review

In Mississippi Queen, players race their paddle wheelers down the Mississippi, picking up passengers along the way. But onboard coal supplies are limited, so each ship's acceleration and maneuvers must be carefully planned. The twists and turns of the river are unknown at the start of the game and are revealed only as ships progress downstream, so captains need to be alert at the wheel and ready to change course - Keep Exploring Games

Everyone has their list of words that they hate. Whether it's because they can't spell it or say it properly or it just grates them. Mississippi is one of those words for me. Nothing against the location at all. It's just one of the most painful words for me to spell, I literally could start a counter during this review of how many times I've misspelt it. Already at "1" from this paragraph alone.

At least I can pronounce it fine though, so playing Mississippi Queen...... "2".....wasn't a problem. A reprint of a very old racing game where you sail your boat across the famous river of the same name (ha ha, avoided that one) and pick up passengers. Not much else to say really, it's a pretty simple game over all and I'm all up for a racing game, we need more of these family friend ones and less of the 2-3 hour long simulation monstrosities.

However I don't recall hearing everyone clambering for this game to be reprinted, most wouldn't have even heard of it. And given how old it is, have they tweaked it so that it will stand up against the modern day competition or is it already DOA (Dated On Arrival)?

Let's go into more detail........



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Azul: Summer Pavilion Review

In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family. Ok screw what the theme is, you know the story of Azul by now. Do we really need a third one? Let's see if this can offer anything new that would make you ignore the simple original? #azul #nextmove #brokenmeeple #lukehector #dicetower


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Dust In The Wings Review

"Dust in the Wings is a family game of perception, planning, and picturing the beauty of nature. Built on the wisdom of Mancala — a beloved game known for thousands of years — Dust in the Wings creates an experience that is light on rules, engaging in its gameplay, and wondrous to the eye!" - Board&Dice

It's nice to actually get to play some games that are just intended to be light, pleasant affairs. No £75 price tag, no giant box with miniatures or 1,000,000 chits, no complicated rules that require a membership with Mensa to understand, just quick and light hearted fun.

Dust in the Wings is based on what is known among gamers as the "Mancala" mechanic, introduced many decades ago in the game of the same name. The concept of picking up a group of tokens and then distributing them one by one in adjacent spaces/containers until eventually the final one you place triggers an effect. It's a very dry mechanic, but a really engaging one and yet not commonly seen in modern games. The big portrayer that springs to mind would be Five Tribes by Days of Wonder, a great and brain-burning Mancala game in my Top 100 that will drive colour blind players insane.

Board&Dice appear to have taken the Mancala mechanic and put it into what looks like an extremely light gateway level game. This is a gap in the market I feel and if they pull it off, it could work out nicely. The question is, does it succeed in capturing the attention of more than just the casual gamer or will the more appropriate title be "Dust On Your Shelf"?

Let's go into more detail........



D-URATION


Starting off on a positive note, this is "blink and you miss it" levels of quick. This game can be taught in less than a few minutes and it will barely take 20-30 minutes to actually play through it. . . well providing you haven't got that chronic sufferer of Analysis Paralysis (AP) in your group, then I can't help you.

And that is a rather big caveat, more so than in other games. The Mancala mechanic is solid, but it has one huge glaring flaw which permetates in every game that uses it. It's one of the biggest generators of AP out there. After all, you're staring at a grid littered with tokens where you have dozens of eligible moves to choose from. Obviously you won't see them all, but you bet you'll be trying to. Those who can't handle that level of optional choice tend to struggle to make quick moves - Five Tribes players will testify to that.

That being said, it's not as problematic here due to the inherent simplicity of this game and most players should be able to cope just fine - but you've been warned.




E-ASE OF PLAY

Any game that can be taught in a matter of minutes is going to be easy to grasp. There are barely any rules to learn and what rules there are, are family level simple. It's clear that this was the target audience for Dust in the Wings and it may end up being a little too simple for most Euro gamers.

The one slightly fiddly aspect is having to populate the butterfly objective cards with point crystals each round and scrapping them occasionally. With the speed this game moves at, it's very easy to accidentally miss a round and forget to update them. It's also a bit of a pain constantly having to reach into that bag and draw them out - you have to for fairness, but you feel sometimes that you spend more time sticking your hand in a bag then actually taking your turn.

Of course, if it wasn't painfully obviously from the pictures, if you're colour blind, you're outta luck. If red, blue and yellow cause you issues, you won't be able to make out anything on the board. Now granted you could simply ignore the colours and focus entirely on positional objective cards - however as we'll get into very shortly, that's a very bad idea.



T-ACTICS & STRATEGY


The beauty of the Mancala mechanic is having all those tactical options in front of you and trying to deduce which one is the best move, subject to annoying other players with your AP that is. There are plenty of choices, but this is a game that children need to be able to understand so don't expect brain burning decisions here.

It's also going to be devoid of any strategy. You don't plan ahead except possibly in a two player game and even then it's about reacting to what's offered to you. In a 3 or 4 player game the board state is just going to change too often to form anything more than a short 1-turn plan.

But we now come to possibly the most important aspect I need to bring up. I can't talk about subsequent printings of this game, but in this current edition, there's one big flaw in the scoring. Being only able to achieve either a Gathering or Composition card usually results in the obvious choice being the Gathering option because the points are usually always greater or involve less "work" to achieve. This makes it very linear and one-note for adult gamers and end game scoring results in 90% Gathering cards across the players - the point rewards for Composition cards are simply too low to be worth glancing at.

Now the publisher has recently released an official Variant for the game, published on BoardGameGeek (link at the bottom of this review) with the premise that the retail released rulebook is the family rules and the variant is for expert gamers. I can't stress enough how mandatory it is for anyone older than a child to play with the variant rules, it actually for me fixes the game as a whole.

It's a small change as well - you are now able to claim BOTH a Gathering and Composition card in the same turn. On top of that you only stack crystals if a Gathering Card was scored in that round. There are no words to describe how much this improves the game for gamers. It balances the scoring in one fell swoop. But it does turn the issue of analysis paralysis for some players up to 11 because now you're having to try to find a move that will gain you two cards instead of one.

However I will say that the family rules are still fine, but be strict in that you only play this with families.


A-ESTHETICS

The components and artwork are pretty decent across the board - nice and colourful for a relatively inexpensive package. However do publishers get a discount on certain box sizes or something? This box which is Ticket To Ride sized has to hold a small board, a bag of tiny gems, a bag of tiny butterflies and a low quantity of cards. That's it! Why is it so large? It's completely un-necessary and frustrating to open a big box and basically realise you just essentially bought "air".

This could have easily fit within a Gamewright sized container - think Sushi Go Party or Forbidden Desert if the board came with more folds. Or at least let's say a Splendor box. It's not the biggest problem ever when rating a game, but it's still one of those annoying quirks in the industry we'd like to see the back end of.


I-MMERSION


Another quirk about the Mancala mechanic, it's not the most thematic inclusion in any game. And to be honest, theme isn't what Dust in the Wings is all about. This is meant to be a quick mechanical affair, but with a pleasant look to it and it succeeds in that regard. It's a dry game, but doesn't have the appearance of one.


L-ONGEVITY


There's very little variety in the cards to keep this fresh but younger players I think will still keep coming back to this for the colourful butterflies and simple gameplay. I can see this being brought to the table every now and again within a family environment or in a game cafe as an introductory tool and would say it's best suited to that purpose.

But for older gamers or those wanting a bit more meat, I can't see this appealing to them. They'll play it and probably be content at that and then move on to one of the harder, more involved Mancala games. For me, I enjoyed the first couple of plays, but then found myself getting bored when bringing it out in subsequent plays - clearly though I don't think I'm the target audience.



MY FINAL WORD...........


Dust In The Wings is the quickest and easiest Mancala game you're likely to see these days. However a pleasant look and simple mechanics aren't enough to make me reccomend it other than to families with young children.

The advanced rules can add to the experience for older players, but even with those, this is one of those games that will get the odd play, but struggle against the heavy competition in the gateway games market.


6/10 (7/10 for kids or families).


Complexity Rating





Link to Advanced Rules:

https://boardgamegeek.com/filepage/183197/official-rules-variant-advanced-formations




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PODCAST - Season 4 Episode 1 - Introducing Q & A

Yes!! Finally!! Another podcast! And it kick starts Season 4!

On a new episode, with new music and even a new segment, I talk about how the show is evolving in Season 4, my first impressions of Crystal Palace and Papillion and then begin a new regular segment that you can all join in on.............QUESTIONS AND ANSWERS!!



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Tainted Grail: The Fall of Avalon Review

Tainted Grail, woa was this a doozy of a Kickstarter? I sunk a fair amount of money into this I don't mind telling you for transparency, however that only makes me more inclined to give it tough love on its shortcomings of which contrary to what some say, do exist within this game. Obviously no game justifies the amount people spend on Kickstarter, but how is Tainted Grail as a game in its own right? Is the story as compelling and thematic as they say or will this be overshadowed by gameplay that borrows a little too much of the bad stuff from MMO's? Tainted Grail: the Fall of Avalon is an unforgettable, solo or cooperative adventure experience for 1-4 players. Blending Arthurian legends and Celtic mythology with a unique vision, it allows you to impact the game world in deep and meaningful ways. A deep, branching storyline allows you to tackle problems in different ways, ensuring no two games play alike. Difficult decisions or harrowing choices wait behind every corner and seemingly minor tasks may reverberate with major long-term consequences - "description from the publisher" #taintedgrail #awakenrealms #brokenmeeple #lukehector #dicetower



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Coffee Roaster Review

Coffee Roaster is a solitaire pool-building game. You choose a variety of coffee beans you want to roast, and put a number of tokens specific to that variety into a bag. Each turn, you draw a number of bean tokens randomly from the bag to advance their roast level. When you are finished, you make a cup-testing to check the taste of your coffee and score points accordingly. Each variety has its own target roast level, but approaching the target is not enough for perfect roasting; you also have to even out the roast level of each bean, while not spoiling the flavor of that variety. There are 22 varieties of beans in the game. In one game, you try to roast three of them, and your roaster title is awarded based on the total score. Enjoy the world of coffee-roasting, and aim for the ultimate title "Meister". YES! Finally I can talk about this game outside of a Top 10! OK, spoilers, I like this game! But how much? How is this version different to the one I owned before? And why should all solo gamers be giving this one a special look? #coffeeroaster #dlpgames #brokenmeeple #lukehector #dicetower


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Final Hour Review

“Arkham Horror: Final Hour is a cooperative board game in which one to four investigators fight desperately against a horde of monsters and attempt to reverse the summoning of a cataclysmic Ancient One. To undo the summoning ritual, they must hunt down the correct ritual components by investigating clues left behind by the vile cultists” – AHFH RuleBook

Yeah yeah, you know the plot, big Ancient gods out to destroy life, the universe and everything. Battle monsters and cultists, stop them arriving, yada yada yada. . . . hold on, what? The ritual's already happened? Oh you useless........

Indeed, in this shorter entry (and believe me, compared to the others, it's immensely shorter) the ritual has already taken place. Everything is going to pot and you have to reverse the damage and put things right. At least that is a little different from the usual formula which tends to put the Investigators in a "preventive" stance rather than a "fix-it Felix" mindset.

The Arkham Horror series has had some belter titles over the years, but one thing is always a common factor. If they are thematic, they're insanely long. Arkham Horror <insert edition here>, Eldritch Horror, the Living Card Game, all of them are pretty length affairs. When you go short like with Elder Sign, you lose any sense of thematic ties. Fantasy Flight Games have yet to crack the code on this so here's hoping that Final Hour can be the game-changer.

Let's go into detail......



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Trismegistus Review

Trismegistus: The Ultimate Formula is played over three rounds during which you will draft exactly three dice. By expertly utilizing the potency of your drafted die, you will be able to transmute precious materials, collect alchemical essences, purchase and activate artifacts, and perform experiments that will progress you along four mastery tracks. You will also build a secret hand of publication cards which — together with the value of your experiments, the completed formulas of your Philosopher's Stone, and your collected gold — will determine your final score in victory points and, perhaps, make you the greatest alchemist, someone able to rival Hermes Trismegistus himself! Trismegistus has the ingredients for a really meaty and engaging Euro, but how steep is that cliff that you have to climb to get to it? #trismegistus #boardanddice #brokenmeeple #lukehector #dicetower



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VLOG - Season 4 Has Started!

Now that 2020 has begun, it's time to kick-start Season 4 - what plans do I have, what ideas are buzzing around my head for improving the show, will I return to some old methods to keep the workload down and focus on popular videos more, will I finally be able to keep the review lengths down and what are these new seals? #vlog #brokenmeeple #2020 #dicetower




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VLOG - The Rest of 2019

Well it's the end of 2019! I already did my Top 10 of the year, but here I want to reflect on 2019 as a whole and also talk about some other games, surprises, disappointments, underrated, overrated, worst and more! 00:11 - Intro and Reflection on 2019 07:43 - Surprises 13:52 - Disappointments 19:20 - Underrated 23:40 - Overrated 31:50 - Expansions 36:05 - Worst #vlog #brokenmeeple #2019 #dicetower




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