Broken Meeple Videos - Arkham Horror 3rd Edition Review

Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

It's the new version of a fantastic horror themed game that I hold dear to my heart from old plays...........is it time to let the 2nd edition go? Or is this so different that it doesn't matter?


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Broken Meeple Top 10 - Stressful Games


Stress isn't good for you in general, and certainly I have to contend with a lot of it during my life (working on that), but sometimes a little light stress is nice in a board game. Now I don't mean when the game is so bad it stresses you out just playing it, I mean those games that are fun because it adds that extra layer of tension, turn angst or actual stress that gets you hyped in the game.
And here are my Top 10 Stressful Games. Which games that I enjoy cause me the most stress in a good way?


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If It Ain't Broke - Monolith Arena Review

Now I never jumped in on the Neuroshima Hex bandwagon. By the time I knew of it, it had way too many factions for me to count and I usually struggle to get big box 2 player games to the table. But if you want to know about how good some board game apps are, you definitely have to include Neuroshima in the list - the app practically negated the need for the physical prodcuct. With the success of the series, it surprises me that Monolith Arena even came into existence.

Appearing as essentially a re-skin of Neuroshima, but with some added tweaks to the system, a quality upgrade and switching from post-apocalpytic to fantasy - a move I welcome as I'm not a fan of those settings in general, why do you think I have Imperial Settlers and not 51st State in my collection? So is it worth investing in this version or perhaps is this a chance for newcomers to tag in without feeling overwhelmed by expansions?





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By Popular Demand, Let's Set Sail! - Nemo's War Review

Oooh a solo game? Excellent, I like a good solo game. Well usually. I can completely understand the opinions of those who don't appreciate solo gaming - at the end of the day, board gaming allows us to be social with each other and have good times. I'm all for that. But I live alone and sometimes I can't get to a game club or everyone else has got plans or kids (the one true enemy of social interaction - yeah I don't want kids, it shows)! So a solo variant or a true solo-only game has its place in my collection - lord knows I've banged on enough about Coffee Roaster in my time!

Now the more involved solo-only games I don't go for quite as often mainly because of the time sink and complexity. I like my LCG's, but they're quick to set up and get playing and are just highly enjoyable in general. But I've played games like the DVG range and they're just a bit too fiddly and over the top for my liking. Nemo's War had me a little worried at first because it reminded me of those kind of games - it looked complex and had a bunch of chits with a huge rulebook. But when I did my Top 10 Solo Games, many viewers asked me about Nemo's War so I felt I should give it a fair chance.




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I'll Play The Game, Just Keep The Witch Away! - Dice Settlers Review

One thing I like to keep track of in the board gaming hobby is the idea of "fads". This is when you see that a particular theme or mechanic becomes the new hotness and so every publisher and designer jumps on the bandwagon and suddenly you're frontloaded with 100 games portraying it. Cthulhu was in everything for a while, but let's not forget Sherlock Holmes and Vikings. And just how many "Roll & Write" games have suddenly spawned in the last year? I never quite know how many of these start (public copyright domain is a big one for themes), but it's amusing to notice them. But one fad that I think is slowly dying out is the obsession with "Dice Games" - could Dice Settlers be the swansong for the genre?

I don't get too hyped up for dice games, but I own some, they provide some good enjoyment and if the dice look cool and feel good, that's always a bonus. My interest to try this out stemmed from knowing David as the designer - mostly for my love for Anachrony and my interest in Cerebria - those big, heavy Euro's that have theme oozing from every orifice. . . . pleasant thought there. Even Kitchen Rush even though I'm not a timed game person, I got to admit is wonderfully innovative in design. He's also well known for throwing in a solo mode or two around the place. So how is this going to rank?



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Broken Meeple Videos - Architects of the West Kingdom Review


Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?
The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
I liked Raiders of the North Sea, which was in this style, but the other helpings in that series didn't wow me. Now we have a new series with that same look so can this one do better? Hold on, when do I get my workers back?


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Broken Meeple Videos - Keyforge Review


KeyForge: Call of the Archons is the world’s first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104 quadrillion possible decks!
Will this revolutionary new concept be the next best thing in card games?


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Broken Meeple Top Ten - Games With 5 Players


Awww man, I hate it when I get 5 players available for games - most games fail miserably at catering for 5 players unless they are big party games or fillers. There has to be some mainstream games that work with 5 without overstaying their welcome, becoming too chaotic or just breaking apart?

Well there are and here are my 10 favourites balancing between how much I enjoy them and how well they work with 5 players!


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Broken Meeple Videos - Heaven & Ale Review


You have been assigned to lead an ancient monastery and its brewery. Now it's your time to brew the best beer under God's blue sky!
The fine art of brewing beer demands your best timing. In order to get the best results of your production, you have to provide your cloister's garden with fertile resources and the right number of monks helping with the harvest — but keep your brewmaster in mind as he is ready and eager to refine each and every one of your barrels!
In Heaven & Ale, you have to overcome the harsh competition of your fellow players. There is a fine balance between upgrading your cloister's garden and harvesting the resources you need to fill your barrels. Only those who manage to keep a cool head are able to win the race for the best beer!
Theme is cast aside so easily, which is a shame, but can the mechanics behind this Kennerspiel nominee make up for that?


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Broken Meeple Videos - Essen Spiel 2018 Review

After a great 4 days in Essen for Spiel 2018, it's a tough period to recover and catch up! But finally I got another video ready - my overview of Essen 2018!





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Dodging A Bullet From My Pistol - Time Stories: Brotherhood of the Coast Spoiler Free Review

TIME STORIES has a lot of cause for concern right now. What originally started as this mind blowing revelation in board games, has certainly died down a lot and reached the point where many are growing weary of it. How times change in the board game industry eh? But why so? Well, when you release expansion modules for a "one play and that's it" product 1-2 times a year max you are running the risk of players getting bored and moving on. Not to mention if a particular module isn't received well, that's like a whole year nearly of wasted time.

For me, I still enjoy the game, regularly engaging in playthroughs with the lovely ladies from The Game Shelf, my go-to group for dealing with Time Stories. But the infrequent nature of the expansions coupled with other issues that have not been resolved is starting to grate. Firstly the overall plot arc took a back seat for a while and we just want it over! Secondly the game seems obsessed with ridiculously hard combat scenarios of which most are unavoidable forcing you to take "tank" characters or else you will lose. Thirdly the game still doesn't have reset points for a long campaign. You could get punished severely on time units from a bad die roll or decision and suddenly you have to reset EVERYTHING. These problems could easily be resolved I feel, but we've seen no progression. Can Brotherhood of the Coast fix these issues or is it time to say goodbye to Time Stories?


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