Broken Meeple Videos - Architects of the West Kingdom Review


Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?
The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
I liked Raiders of the North Sea, which was in this style, but the other helpings in that series didn't wow me. Now we have a new series with that same look so can this one do better? Hold on, when do I get my workers back?


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Broken Meeple Videos - Keyforge Review


KeyForge: Call of the Archons is the world’s first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104 quadrillion possible decks!
Will this revolutionary new concept be the next best thing in card games?


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Broken Meeple Top Ten - Games With 5 Players


Awww man, I hate it when I get 5 players available for games - most games fail miserably at catering for 5 players unless they are big party games or fillers. There has to be some mainstream games that work with 5 without overstaying their welcome, becoming too chaotic or just breaking apart?

Well there are and here are my 10 favourites balancing between how much I enjoy them and how well they work with 5 players!


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Broken Meeple Videos - Heaven & Ale Review


You have been assigned to lead an ancient monastery and its brewery. Now it's your time to brew the best beer under God's blue sky!
The fine art of brewing beer demands your best timing. In order to get the best results of your production, you have to provide your cloister's garden with fertile resources and the right number of monks helping with the harvest — but keep your brewmaster in mind as he is ready and eager to refine each and every one of your barrels!
In Heaven & Ale, you have to overcome the harsh competition of your fellow players. There is a fine balance between upgrading your cloister's garden and harvesting the resources you need to fill your barrels. Only those who manage to keep a cool head are able to win the race for the best beer!
Theme is cast aside so easily, which is a shame, but can the mechanics behind this Kennerspiel nominee make up for that?


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Broken Meeple Videos - Essen Spiel 2018 Review

After a great 4 days in Essen for Spiel 2018, it's a tough period to recover and catch up! But finally I got another video ready - my overview of Essen 2018!





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Dodging A Bullet From My Pistol - Time Stories: Brotherhood of the Coast Spoiler Free Review

TIME STORIES has a lot of cause for concern right now. What originally started as this mind blowing revelation in board games, has certainly died down a lot and reached the point where many are growing weary of it. How times change in the board game industry eh? But why so? Well, when you release expansion modules for a "one play and that's it" product 1-2 times a year max you are running the risk of players getting bored and moving on. Not to mention if a particular module isn't received well, that's like a whole year nearly of wasted time.

For me, I still enjoy the game, regularly engaging in playthroughs with the lovely ladies from The Game Shelf, my go-to group for dealing with Time Stories. But the infrequent nature of the expansions coupled with other issues that have not been resolved is starting to grate. Firstly the overall plot arc took a back seat for a while and we just want it over! Secondly the game seems obsessed with ridiculously hard combat scenarios of which most are unavoidable forcing you to take "tank" characters or else you will lose. Thirdly the game still doesn't have reset points for a long campaign. You could get punished severely on time units from a bad die roll or decision and suddenly you have to reset EVERYTHING. These problems could easily be resolved I feel, but we've seen no progression. Can Brotherhood of the Coast fix these issues or is it time to say goodbye to Time Stories?


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