Arkham Horror LCG - Miskatonic Museum - It Begins With A Book Again

Remember when I used to do reviews on Netrunner data packs? Well sadly as I no longer can keep up with Netrunner, those won't be happening now. I'm also too far behind on Lord of the Rings LCG to start doing reviews for those. So instead, I'm focusing on Arkham Horror: The Card Game, the new LCG from Fantasy Flight that's being a solid hit since release. Co-operative LCG's are the way forward people, I'm telling you!

A few changes though. Writing a whole paragraph about every single player card in a pack was not only time consuming, but it got tedious very quickly when you consider how frequently these packs release! So as this is a narrative campaign, I'm going to focus my review on talking about how the scenario in each pack plays out (of course keeping it spoiler lite as much as possible). But I will also talk about some of my favourite cards in the pack for players, whether it be for art, amusement or usefulness, maybe my Top 3. Most of you veteran players will have already researched the player cards and have your own opinions about how good the card is. For the rest, if you ever want to see the full player card list, you can check out Arkham.db, which has a comprehensive card list as well as quality deck lists posted by the Arkham LCG community - highly recommended. 




Designer: Nate French, Matthew Newman
Publisher: Fantasy Flight Games
Age: 14+
Players: 2-4
Time: 60-120 Minutes
RRP: £11.99 


From Fantasy Flight Games

The Miskatonic Museum is the first Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game, and it begins with a book…
Somewhere in the Miskatonic Museum, Olaus Wormius’s Latin translation of a book called the Necronomicon lies hidden away, kept locked and secret so that those individuals who shouldn't gain access to it do not gain access to it. When recent events at the university and Clover Club lead you to believe that someone may now be searching for this strange and ancient tome – someone who should not be permitted to delve its secrets – you make your way to the Museum. The hour is late, and the place is locked. But you know you must recover the book before anyone can access its arcane secrets for dark purposes.


THE STORY SO FAR


Continuing on from the Dunwich Legacy box set where you were exploring a university campus and dodging mobsters in a casino, we have what is probably a fairly cliche plotline from a lot of horror movies. There's a big nasty book called the Necronomicon within the Miskatonic Museum and you need to retrieve it. After all, it's always a big giant book of nasties that one should never read (hello Evil Dead).

Overall the mechanics used in this scenario aren't particularly new, but having a hidden deck of rooms combined with branching paths from literally the get-go allows for a lot of replayability and choosing one path will mean you won't get to see certain assets ever. The scenario itself is not that particularly difficult compared to others we've seen, a lot of it is based upon what you draw from the encounter deck and how quickly you can find the room containing the Necronomicon. My first game I came close to death and got lucky, but that was only because I was unfortunate in drawing everything to do with milling my own deck early.

In terms of your "stalker" monster, he's not as big of a threat and dies pretty easily to a well timed Backstab. I actually backstabbed it twice, which I found quite amusing. But he can get more powerful depending on card draws and timing so I think maybe his threat level increases more outside of solo mode.

You won't however have any surprises spring up from past campaign choices just yet - probably early days for that, however you will have a classic one to add at the end, though you will see it coming from a mile away. My personal choice is likely going to bite me hard in the long run, but. . . . . well let's hope I can get my money's worth before that happens.



TOOLS OF THE TRADE



I've Got A Plan!


Alongside Pathfinder, I think the Seekers got the best cards in the set with two absolute belters. My nod goes "just" to this one though for the sheer power it contains in the right hands. It's a one-use card yes, but for someone like Rex Murphy who just hoovers up clue tokens like nobody's business, you're talking a minimum of 3-4 damage on it's own using a skill that is usually fairly easy to boost already.


Delve Too Deep


This one is for amusement and bewilderment factor. Let me guess this straight. Not content with the amount of horrible stuff the Encounter deck throws at you? Want more nasties to spawn on you without warning? Then here you go, pay one resource and draw from the encounter deck. All for just one XP. Is it really worth that one XP to potentially kill yourself? Imagine this in a 4 player game where suddenly in one round you're drawing 8 cards from that deck. Now if you're playing a scenario where you have to dig through the Encounter deck to find a specific card without advancing Doom too much, that's pretty useful. But surely such occasions are few and far between?


Flare

I'm not a fan of exiling cards ever, but I like the utility that this one offers, not to mention the thematic strength of it. Either point it at your nearest beastie to turn it into Kentucky Fried Deep One or stand a high chance of pulling an essential Ally out of a deck. And it should be noted that you put it straight into play so it doesn't matter how much it cost! Hello Leo who normally costs 6 resources, come on out for free! The flexibility and cheap XP cost make up for the exile downside, just make sure you're not saving up for any big cards! 


VERDICT ON THE MISKATONIC MUSEUM


It's a pretty safe start to the Mythos packs so far. Not a bad pack at all, but I doubt it's going to be regarded as a highlight of the cycle given the stories previewed already. I'm already putting bets on Essex County Express to be a classic among the cycle just from the setting alone.

There are some good player cards to found among the upgrades though particularly if you're running decks not based on traditional fisticuffs.......................

The end story decision though I think is going to have a huge impact in the campaign and for me it's more than likely going to be a nasty one. . .





BROKEN RATING - 7 BOOKS THAT SHOULD NOT BE READ

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