Majesty: For The Realm Guest Review - It's NOT Splendor!

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“Try Majesty out! Hurry, you must try it, it’s the new Splendor killer” – this is basically what I’ve been getting in my earhole lately from everyone. Now firstly, this has been tried before with Century Spice Road and I found that average at best – it’s fine, but drags on a bit for a filler and was very dependent on what cards came out early in the game. Even then it’s nothing like Splendor, just the same gateway level. Secondly Majesty is designed by Marc Andre, the same man who gave us Splendor – why would you design a game designed to kill off your old one? And thirdly, why does everyone want to kill off a cool entry-level game that’s been a staple in bringing in new players for the last few years? Even my parents like it, that’s a feat in itself!
So I’m going into this not expecting it to be anything like Splendor other than its ease of play. But what appeals to me is certainly not the generic theme Majesty is based on, but more that it’s portrayed as a gateway game from the same designer and has had some pretty good reviews lately. I have a segment on Throat Punch Lunch called “The Starting Tile” for a reason – I like good gateway level games, they’re a perfect blend of fun, short time length and ease of teaching for new gamers. And in this case, being a fan of Splendor, the designer has a good starting pedigree for this type of game. So can lighting strike twice?

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Broken Meeple Videos - Dinosaur Island Review

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Do you go big and create a pack of Velociraptors? They'll definitely excite potential visitors, but you'd better make a large enough enclosure for them. And maybe hire some (read: a lot of) security. Or they WILL break out and start eating your visitors, and we all know how that ends. You could play it safe and grow a bunch of herbivores, but then you aren't going to have the most exciting park in the world (sad face). So maybe buy a roller coaster or two to attract visitors to your park the good old-fashioned way? Check out the review for one of the most hyped games of 2017 - did it live up to it? Is the theme really that captivating and is there enough game to back it up?



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Pulsar 2849 Guest Review - It's Dry Space Salad And I Don't Care!

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You know that feeling when you want to play a game to find out more, but you're worried that it could be one of your worst experiences ever? Maybe that's just me, but Pulsar 2849 was one of those titles that gave me a lot of dread. I saw Tom Vasel's review and he raved about it, which I wasn't expecting. I then watched a live playthrough and laughed my head off as Zee Garcia trolled the show while hating the game. And I know my history of not being a fan of "most" super-dry cube pushing, point salad Euro's - most of which come from Stefan Feld who, as nice a man as he is, doesn't design games that appeal to me personally. Even Czech Games Editions as a publisher haven't wowed me with many games, though I respect Through the Ages and Tzolkin and quite liked Dungeon Pets.

Now assuming that didn't just push away half the people reading this review, let me continue on. Even if at first glance I wasn't getting hyped for this, there were some aspects that drew me in. The variation in setups and options made it sound like almost a sandbox style game, something I do like a lot. Even though I knew the space theme would be tacked on with 5 year old sticky tape, I'll take it over Trading in the Mediterraean or <insert generic Medieval village setting here> any day.

And sometimes I'll be surprised with a hidden gem that shines through regardless - I made a whole Top 10 list on the subject (Exceptions To The Rule) and could easily go beyond that. We all have expectations or preconceptions about everything in life whether consciously or subconsciously and anyone who believes that it's possible to blank a mind totally clean of such things is living in a dream world and should expect Mr Charles to make an appearance. So with all that said, is Pulsar 2849 an unexpected pleasure?

CHECK OUT THE FULL GUEST REVIEW AT GAMES QUEST!



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Vengeance Review - Revenge Is Never A Straight Line

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Hold up, where's the Vengeance video?! Well on a recent podcast I mentioned that I need to get my work/life balance in check and part of that means not trying to do 6 videos a week every week for every game that looks even remotely good! Trust me, as a hobby, it's a difficult task. So I want to balance videos with written reviews and it will essentially be a personal "play by ear" thought process as to what games I believe are popular/complex enough to warrant a full video discussion. Plus some people have requested some more written content so I'm pleasing both worlds. Now with that out of the way. . .REVENGE!!

Any game that comes out where it's a giant box full of miniatures, I always have a slight worry. Ever since the days of Zombicide and CMON blitzing us with giant Kickstarters, there seems to be an evergrowing trend of these types of games now. And usually the issue I've found is that they don't differentiate enough from each other or rely too much on the quality of their miniatures over the quality of the mechanics or even theme in some cases. Vengeance from first appearance gave me that Zombicide-esque vibe. But the theme was infinitely more appealing and one I don't believe I've seen represented before. Could Vengeance be something new and fresh?



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Broken Meeple Videos - Bunny Kingdom Review

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One of the most bizarre themes to see in an area control game, but it makes a refreshing change from vikings! :P IELLO is known for great gateway games, high quality production and light themes, so does Bunny Kingdom continue the trend?



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Bloodborne Guest Review - That Still Only Counts As One!

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OK, straight up, I’ve never played Bloodborne. I barely know about it. I know it’s an impressive looking, very dark, very difficult 3rd person action game where you go and slay some admittedly, impressive looking monsters  with lots of blood and gore – sounds cool really, maybe I should go download it!
So when Bloodborne: The Card Game was announced, I didn’t go nuts for it. Eric Lang as a designer was interesting though as usually his games are more “grandios” style behemoths with a ton of miniatures or plastic in some form or another. So a small card game seemed outside of his comfort zone. And Cool Mini or Not’s for that matter – not a single miniature in the box – mind blown!
What actually drew me to Bloodborne was the claim about it being a shortened version of Cutthroat Caverns, an entertaining semi co-op game I used to own where you battled monsters in a dungeon, but while screwing over other players at the same time. Essentially you played a giant game of kill-stealing and it was great fun, though very fiddly in places, a bit too long and chaotic as hell with too many players. I eventually sold that game to make room for others, but I wouldn’t say no to a shorter, more compact alternative. Does Bloodborne fit the bill?
CHECK OUT THE FULL REVIEW AT GAMES QUEST HERE!

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Broken Meeple Top Ten - Games of 2015 (Retrospective)

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You requested this so I answered! I'm going to do 4 videos on this, covering 2016 all the way to 2013 when I first started blogging. How have my tastes changed in that time? Let's continue with 2015!!



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Not Alone Guest Review - I Always Feel Like Somebody's Watching Meeeee!

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Most hidden movement games have a bunch of players hunting down one poor soul or bad guy. It's not often that the concept gets flipped on its head and has one hunting down all the others such as Not Alone. The only issue with a lot of hidden movement games is the length - they can go on a bit if the hidden party is adept at what they do or even in general. Fury of Dracula and Letters from Whitechapel are classic examples where you're going to be sitting there for a while before you finish.
Not Alone was a surprise hit at Essen Spiel a couple of years ago - nobody saw it coming, it just turned up and made a big splash, enough that even I acquired it at the time. So I've had a fair amount of experience with the game to see how it's stood the test of time.
Am I still holding on to my copy or did the love fade over time?
Check out the full guest review on ZATU GAMES!






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Custom Heroes Guest Review - Tricky Trick Taking

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Mystic Vale brought us the “card crafting” mechanic – a revolutionary new way of putting a spin on traditional deck building. Rather than build a deck, you build the cards themselves. So you never end up with more cards, just better looking ones! This worked well in Mystic Vale despite AEG demanding a heftier than appropriate price tag for the expansions that came after it. But I was looking forward to more games that would use this mechanic and so we have Custom Heroes.

Check out the full review on Games Quest!



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Game of Thrones: Catan Guest Review - The Night's Watch Will Stand!

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So I wasn’t jumping for joy over a Catan take on the intellectual property, but it certainly looked the part and I am a fan of the Catan series of games, so that was enough to peak my interest and look further. But I get wary these days of publishers pasting IP’s onto everything when they hold the sole license. As Tyrion said: “it’s hard to put a leash on a dog once you’ve put a crown on its head”.

Check out the full review on Games Quest!



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